PaintAfterAllDialog2 : BOOL InOut: Scope [...] PaintAfterAllDialog2 BOOL Input p [...] TouchScrollable BOOL element
_REF_SM3 Input bEnable BOOL [...] Valid BOOL TRUE : At least [...] received. bBusy BOOL
) ¶ FUNCTION EvalAxes : BOOL [...] CheckPosLimits BOOL bComputePsArc BOOL bApplyARef BOOL
MemoryBarrier : BOOL [...] Barrier BOOL
: BOOL InOut: Scope [...] Next BOOL
Previous : BOOL In [...] Return Previous BOOL
Update : BOOL In [...] Return Update BOOL
Destruct : BOOL In [...] Return Destruct BOOL
PAAClose : BOOL In [...] Return PAAClose BOOL
Execute : BOOL In [...] Return Execute BOOL