Object-Object or None if the [...] Object-Object or None if the [...] . Not relevant if
connector, if this [...] , if the attached [...] , even if they’re not
remove operation. If [...] deletion. If set to [...] . If this project
tried. If not [...] forced. If not [...] object to use. If this
Returns : True if this [...] if simulation is [...] ( bool ) – if set to
if external [...] : True if this [...] , or None if it is
equal if Guid and [...] _localized_display_name ( bool ) – if set to [...] Object, or the Project if
if a dialog for [...] shown or not. If this [...] ) – if set to True the
time if you have [...] : if not "Object [...] be omitted if
. """ # if the current [...] . if treeobj [...] _function # close open project if