Initialize : BOOL [...] Out: Scope Name Type [...] Initialize BOOL Input ui
BitStringSetBit : BOOL Sets a bit [...] Type Comment Return [...] BitStringSetBit BOOL Input bit
SendingActive : BOOL This function [...] Out: Scope Name Type [...] SendingActive BOOL FALSE if the
: BOOL Synchronizes a [...] Name Type Return Synchronize BOOL
Communication : BOOL Reset [...] Name Type Comment [...] Communication BOOL TRUE if state
SupportedCommunicationState : BOOL This method [...] Out: Scope Name Type [...] SupportedCommunicationState BOOL TRUE if node
Bits : BOOL This method is [...] Name Type Comment Return writeBits BOOL
Type Comment Return [...] MessageReadMode BOOL Message read [...] Wait BOOL Blocking wait
Out: Scope Name Type [...] ROOT_NODE BOOL bEmptyNamespaceNode BOOL
GlobalClientManagerListener : BOOL Adds an IGlobal [...] Name Type Comment [...] GlobalClientManagerListener BOOL Input itf