_Vec_Zero : BOOL Creates a zero [...] Type Inout v SMC [...] SMC_Vec_Zero BOOL
_MakeNormed2D : BOOL InOut: Scope Name Type Return SMC_MakeNormed2D BOOL Input pvec
_MakeNormed3D : BOOL InOut: Scope Name Type Return SMC_MakeNormed3D BOOL Input pvec
FactorsA_Positive : BOOL InOut: Scope Name Type Return DynFactorsA_Positive BOOL Inout Const f
LimitsA_Positive : BOOL InOut: Scope Name Type Return DynLimitsA_Positive BOOL Inout Const l
SetReadPos : BOOL [...] Type Inout Const [...] ElemQueue_ReadWritePos Return SetReadPos BOOL
SetWritePos : BOOL [...] Type Inout Const [...] WritePos BOOL
Get : BOOL InOut: Scope Name Type Inout [...] FunOriAxisBlending Return Get BOOL Output
Elem_SetLenOrig : BOOL InOut: Scope Name Type Return [...] Elem_SetLenOrig BOOL Inout pe Path
IdRange_Contains : BOOL InOut: Scope Name Type Inout [...] IdRange_Contains BOOL