VState_IsConstant : BOOL InOut: Scope Name Type Inout [...] VState_IsConstant BOOL
String : BOOL InOut: Scope Name Type Input pby [...] String BOOL
_Frame_IsIdentity : BOOL InOut: Scope Name Type Inout [...] _Frame_IsIdentity BOOL
ElemFun_Depth : BOOL [...] Type Inout Const ef [...] Fun_Depth BOOL Output depth
Elem_IsBlending : BOOL InOut: Scope Name Type Inout [...] Elem_IsBlending BOOL
Elem_IsConstant : BOOL InOut: Scope Name Type Inout [...] Elem_IsConstant BOOL
ReachedEndOfMovement : BOOL InOut: Scope Name Type Return HasReachedEndOfMovement BOOL
_IsUnrecoverableError : BOOL InOut: Scope Name Type Input [...] _IsUnrecoverableError BOOL
Transform_IsZero : BOOL InOut: Scope Name Type Inout [...] Transform_IsZero BOOL
SetWritePos : BOOL [...] Type Input n [...] WritePos BOOL