AbsoluteAnimation POINTER TO VisuFbMove [...] AbsoluteAnimationF POINTER TO VisuFbMove [...] GetAngleFromProp INT Input xUseReal
AbsoluteAnimation POINTER TO VisuFbMove [...] AbsoluteAnimationF POINTER TO VisuFbMove [...] RelativeAnimation POINTER TO VisuFbMove
FbAnalyzeStateVarsTapAware (FunctionBlock) VisuFbMove [...] (Method) prvIsChangedToPreviousCall (Method) VisuFbMove
IN REAL Input value TM DWORD Time [...] : OUT is set to zero
_LREAL (Function) FLOAT_TO_REAL [...] _FLOAT (Function) REAL_TO_FLOAT (Function) HANDLE DWORD_TO
By (Method) ToEventDword [...] ) Checksum (Method) FromEventDword [...] WidthHeight (Method) MoveBy (Method
Comment Input IN REAL Input value TM DWORD [...] TRUE : OUT is set to
_LREAL (Function) FLOAT_TO_REAL [...] _FLOAT (Function) REAL_TO_FLOAT (Function) HANDLE DWORD_TO
_MINMARK DWORD 16#1 draw minor [...] _MAJMARK DWORD 16#2 draw major marks DW_NUMBER DWORD
_ISO8601 (Function) DT_TO_REAL [...] _LTIME (Function) INT64_TO_REAL [...] _ISO8601 (Function) LTIME_TO_REAL