は要素の動作を動的に制御します。 見えない 変数 ( BOOL )要素 [...] IsVisible : BOOL := FALSE; END_VAR 入力を無効にする 変数 ( BOOL
CODESYS Development System
り当てることができます POINTER TO Task [...] //Declaration VAR idx : INT [...] TO Task_Info2; END
Manager2.SwitchToVisu2 (METH) ¶ METHOD SwitchToVisu2 : INT InOut: Scope
CODESYS Development System
_INPUT in1: INT; in2: INT [...] 1_connection_info: BOOL; {attribute 'is [...] 2_connection_info: BOOL; END_VAR 仮定:機能
CODESYS Development System
Append : BOOL VAR [...] Assign : BOOL VAR [...] _VAR METHOD To
added to every [...] _trace_object : bool ¶ Wether the
Manager2.SwitchTo [...] SwitchToVisuByIndex : INT It switches the
_TEMP iIndex : INT; END_VAR FOR iIndex := INT#0 TO INT#20 BY INT#1
Temp:POINTER TO INT; s [...] _GLOBAL iTemp:INT; inst [...] _BLOCK POU VAR a:INT; END
が選択されています。 例 3 . 例: 宣言: ref_int : REFERENCE TO INT; a : INT [...] ドに対応します: ref_int REF= a; 詳細