ValidRune : BOOL Reports whether [...] ValidRune BOOL Input diRune RUNE Rune to be
AndProcessSpecificInput : BOOL InOut: Scope [...] _Inputs Input pme POINTER TO [...] AndProcessSpecificInput BOOL
ProxyStatistics : BOOL Gets the proxy [...] ProxyStatistics BOOL Input s [...] StructMonitor Where to store the
NextRowId : BOOL This method [...] order to obtain the [...] NextRowId BOOL
DialogInterface : BOOL Copies the [...] DialogInterface BOOL Input pInterface POINTER TO DWORD
ChangeUser : BOOL In [...] User BOOL Input dw [...] pvumUser POINTER TO
ChangeUser : BOOL In [...] User BOOL Input dw [...] pvumUser POINTER TO
RemoveLast : BOOL [...] to GetFirst. Note [...] RemoveLast BOOL
FunPose_SwitchECSToPlanningTrans : BOOL Switches the [...] referenced ElemFuns to the [...] FunPose_SwitchECSToPlanningTrans BOOL
send needs to be [...] trigger to TRUE to [...] : BOOL ; END_VAR dut