VisuFbTableColumnSimpleBase.DynamicCellsData (PROP) ¶ PROPERTY PROTECTED DynamicCellsData : POINTER TO VisuStructTableColumnSimpleDynamicCellsData
VisuFbTableColumnSimpleBase.DynamicCellsDataBase (PROP) ¶ PROPERTY DynamicCellsDataBase : POINTER TO VisuStructTableColumnSimpleDynamicCellsDataBase
VisuFbTableColumnSimpleBase.IsCellSelected (METH) ¶ METHOD PROTECTED IsCellSelected : BOOL This method checks, whether the cell corresponding to a data index is selected or not. The return value is TRUE if the cell is selected, otherwise FALSE. InOut: Scope Name Type Comment Return IsCellSelected BOOL Input iDataIndex INT The index within the data array (i.e. considering the first visible row in the table), that is used to retrieve the data of the cell
VisuFbTableColumnSimpleBase.TemplateActive (PROP) ¶ PROPERTY PROTECTED TemplateActive : BOOL
VisuStructClientSpecificInputRectangles (STRUCT) ¶ TYPE VisuStructClientSpecificInputRectangles : STRUCT InOut: Name Type initialized BOOL pInputRectangles POINTER TO ARRAY [0..0] OF IInputRectangle nInputRecangles INT
VisuStructComboboxTouchData (STRUCT) ¶ TYPE VisuStructComboboxTouchData : STRUCT InOut: Name Type Initial TouchRectId DINT bUseTempRenderLocation BOOL bInitTempRenderLocation BOOL iTempRenderLocation INT -1 rectTempRenderLocation VisuStructRectangle ScrollOffset INT PaintOffset INT iFirstVisibleRow INT iLastVisibleRow INT
VisuStructRadioButtonClientData (STRUCT) ¶ TYPE VisuStructRadioButtonClientData EXTENDS VisuStructWinControlClientData : STRUCT InOut: Name Type Inherited from checksum VisuTypeCheckSum VisuStructWinControlClientData iSelection INT
VisuStructTableColumnSimpleDynamicCellsData (STRUCT) ¶ TYPE VisuStructTableColumnSimpleDynamicCellsData EXTENDS VisuStructTableColumnSimpleDynamicCellsDataBase : STRUCT Structure containing the data of dynamically created cells InOut: Name Type Comment Inherited from m_bValid BOOL Value signifying whether the data is valid VisuStructTableColumnSimpleDynamicCellsDataBase m_paCells POINTER TO ARRAY [0..1] OF VisuFbElemSimple Pointer to the cells. Must not be NULL when the data is valid. VisuStructTableColumnSimpleDynamicCellsDataBase m_nCells INT Number of cells in the array m_paCells points to. VisuStructTableColumnSimpleDynamicCellsDataBase m_paAnalyzeTextVarsFbs POINTER TO ARRAY [0..1] OF VisuFbAnalyzeTextVars Pointer to the AnalyzeTextVars FBs. Must not be NULL when the data is valid. VisuStructTableColumnSimpleDynamicCellsDataBase m_paTextChanges POINTER TO ARRAY [0..1] OF VisuFbAnalyzeTextVars Pointer to the AnalyzeTextVars FBs. Must not be NULL when the data is valid. VisuStructTableColumnSimpleDynamicCellsDataBase m_pPropertyInfos POINTER TO VisuElemBase.PropertyInfo Pointer to [m_nCells] propertyinfo instances. Relevant only when property handling is activ e CHECKED_OMIT, no mt scrolling in int. visu VisuStructTableColumnSimpleDynamicCellsDataBase m_paStaticTextProperties POINTER TO ARRAY [0..1] OF VisuStructTextProperties Pointer to the StaticTextProperties Structs. May be NULL. m_paAbsoluteAnimation POINTER TO ARRAY [0..1] OF VisuFbMoveAbsolute Pointer to the AbsoluteAnimation FBs. May be NULL. m_paRelativeAnimation POINTER TO ARRAY [0..1] OF VisuFbMoveRelative Pointer to the RelativeAnimation FBs. May be NULL. m_paDynamicText POINTER TO ARRAY [0..1] OF VisuStructDynamicTexts Pointer to the DynamicText structs. May be NULL. m_paTextPropChanges POINTER TO ARRAY [0..1] OF VisuFbAnalyzeTextPropertyVars Pointer to the TextPropChanges FBs. May be NULL. m_paColorVariables POINTER TO ARRAY [0..1] OF VisuFbAnalyzeColorVars Pointer to the ColorVariables FBs. May be NULL. m_paLookVariables POINTER TO ARRAY [0..1] OF VisuFbAnalyzeLookVars Pointer to the LookVariables FBs. May be NULL. m_paStateVariables POINTER TO ARRAY [0..1] OF VisuFbAnalyzeStateVars Pointer to the StateVariables FBs. May be NULL.
Functions ¶ VisuInput_CheckUpdateElementStatePossible_DependingOnCurrentInput (Function)
VisuInput_CheckUpdateElementStatePossible_DependingOnCurrentInput (FUN) ¶ FUNCTION VisuInput_CheckUpdateElementStatePossible_DependingOnCurrentInput : BOOL Checks, if the element has an unfinished tap input event. Returns true, if element state can be updated, because input handling is done. An element should not be switched invisible or deactive, if tap event is not finished. Therefore, we delay the change of the element state. InOut: Scope Name Type Comment Return VisuInput_CheckUpdateElementStatePossible_DependingOnCurrentInput BOOL Input ive IVisualElement the current visual element, we do the check for. pInput2 POINTER TO VisuFbInputBase2 input configuration the element is using. Can be null. iElemNr DINT the element index, used with VisuFbInputBase2 pCurrentClientData POINTER TO VisuStructClientData