Destruct : BOOL This [...] (opposite to Init) In [...] Return Destruct BOOL
CellCount : BOOL Method to reset [...] CellCount BOOL
Destruct : BOOL This [...] (opposite to Init) In [...] Return Destruct BOOL
ClientData : BOOL InOut: Scope [...] ClientData BOOL Input pClientData POINTER TO VisuStructClientData
Destruct : BOOL This [...] (opposite to Init) In [...] Return Destruct BOOL
AppendAddData : BOOL [...] AddData BOOL Input pNewElems POINTER TO BYTE n
_MakeNormed2D : BOOL InOut: Scope [...] _MakeNormed2D BOOL Input pvec POINTER TO SMC_VECTOR3D
_MakeNormed3D : BOOL InOut: Scope [...] _MakeNormed3D BOOL Input pvec POINTER TO SMC_VECTOR3D
PROTECTED Restart : BOOL [...] implementation is to call [...] Restart BOOL
: BOOL Reads the next [...] Return Next BOOL Input pKey POINTER TO