HandleInput : BOOL In [...] Input BOOL Input p
UserCount : BOOL InOut: Scope [...] UserCount BOOL Input udi
UserDB : BOOL InOut: Scope [...] UserDB BOOL Input udi
SetReadPos : BOOL [...] ReadPos BOOL
SetWritePos : BOOL [...] WritePos BOOL
IsEmpty : BOOL [...] Empty BOOL
RemoveLast : BOOL [...] Last BOOL
_Char_IsHexDigit : BOOL InOut: Scope [...] _Char_IsHexDigit BOOL Input c BYTE
AppendGExpToken : BOOL [...] GExpToken BOOL Inout Const et
Mat_Zero (FUN) ¶ FUNCTION Mat_Zero : BOOL [...] _Zero BOOL Inout m Mat