.Constants.bLittleEndian // type BOOL, TRUE for [...] .Constants.bSimulationMode // Simulation mode: TRUE in [...] .Constants.bFPUSupport // true if FPU support
true. If this flag [...] : True if trace is [...] : bool Returns : True
. True for structs [...] them can be true at [...] _range_type ¶ True, if the
filter returns true [...] filter returns true [...] True , added or
,) ¶ Boolean value (true or [...] True , delete [...] Returns : True if is
Returns : True if the [...] True , all [...] True , all
Returns : True if [...] = True ) ¶ Sets the [...] True , all locks in
: bool Returns : True [...] returns true or false [...] Returns : True if the
Returns : True if it is [...] <c>true</c [...] <c>true</c
) – If set to True [...] True , the libraries [...] True , existing