_FctRaiseMouseLeave : BOOL InOut: Scope [...] _FctRaiseMouseLeave BOOL Input pClientData POINTER TO Visu
FctClearElementEntries : BOOL InOut: Scope [...] FctClearElementEntries BOOL Input di [...] ClientData POINTER TO VisuStructClientData
PaintAfterAllDialog : BOOL InOut: Scope [...] PaintAfterAllDialog BOOL Input pCurrentClientData POINTER TO VisuStructClientData
HandleInput : BOOL In [...] Input BOOL Input pEvent POINTER TO Visu
DrawFrame : BOOL InOut: Scope [...] DrawFrame BOOL Input pPaintBuffer POINTER TO Visu
ModifyUser : BOOL InOut: Scope [...] ModifyUser BOOL Input dw [...] User POINTER TO VUM_User udi
DialogInterface : BOOL Copies the [...] DialogInterface BOOL Input pInterface POINTER TO DWORD
ClientObjectEndIdStack : BOOL InOut: Scope [...] ClientObjectEndIdStack BOOL Input pClientData POINTER TO VisuStructClientData
ClientObjectStartIdStack : BOOL InOut: Scope [...] ClientObjectStartIdStack BOOL Input pClientData POINTER TO VisuStructClientData
SupportsFc : BOOL [...] SupportsFc BOOL Input e [...] code to check, if it