_Matrix3_ApplyQuat Multiplies a matrix mR [...] : qDst := (qSrc.r, mR * (qSrc.i, q
} \in \mathbb{R}\) by [...] \mathbb{R}\) and will [...] {R}\) : \[b = v_{1
) \in \mathbb{R^{2 [...] coordinates \((r, \varphi) \in \mathbb{R_{0
{R^{3}}\) and [...] \mathbb{R^{3}}\) : \[v [...] } \in \mathbb{R}\) pv
DriveR AXIS [...] axis R DrivePhi AXIS [...] axis Phi Input dOffsetR
matrix mR. It is assumed that mR is a [...] .e. that mR*mR^T = I and
matrix mR with a row [...] Pos * mR . InOut: Scope [...] _VECTOR3D The result vPos * mR
arbitrary orientation mR [...] computes a matrix with R [...] DesiredAxis that is closest to mR
Output rAvg REAL VisuRealValueStatistics rStdDeriv REAL [...] RealValueStatistics rMin REAL 3
, tests whether R*R^T = I and det(R) = 1 [...] Type Inout Const mR