AXIS_REF_SM3 fCycleTime [...] SWMaxTorque LREAL FPU.Get [...] AXIS_REF_SM3 fSetActTime
AXIS_REF_SM3 fCycleTime [...] SWMaxTorque LREAL FPU.Get [...] AXIS_REF_SM3 fSetActTime
AXIS_REF_SM3 fCycleTime [...] SWMaxTorque LREAL FPU.Get [...] AXIS_REF_SM3 fSetActTime
AXIS_REF_SM3 fCycleTime [...] SWMaxTorque LREAL FPU.Get [...] AXIS_REF_SM3 fSetActTime
AXIS_REF_SM3 fCycleTime [...] SWMaxTorque LREAL FPU.Get [...] AXIS_REF_SM3 fSetActTime
AXIS_REF_SM3 fCycleTime [...] SWMaxTorque LREAL FPU.Get [...] AXIS_REF_SM3 fSetActTime
AXIS_REF_SM3 fCycleTime [...] SWMaxTorque LREAL FPU.Get [...] AXIS_REF_SM3 fSetActTime
_REF_SM3 fCycleTime [...] SWMaxTorque LREAL FPU.Get [...] AXIS_REF_SM3 fSetActTime
_REF_SM3 fCycleTime [...] SWMaxTorque LREAL FPU.Get [...] AXIS_REF_SM3 fSetActTime
within a certain time [...] Controller --> AR will get