Object : ScriptObject ) → bool
_conflicts : bool ¶ Returns true
_INPUT bIn : BOOL; VAR [...] Out : BOOL; END [...] Value :BOOl; END_VAR Fun1(b
: STRUCT xA : BOOL; xB : BOOL; END_STRUCT END [...] A : BOOL := ref
CODESYS Development System
Init : BOOL := TRUE; xDelete : BOOL; END_VAR IF (x [...] Init : BOOL := TRUE; x
: STRUCT xA : BOOL; xB : BOOL; END_STRUCT END [...] A : BOOL := p
xStop Bool FALSE [...] Acknowledge Bool FALSE 立ち [...] サーバーの数を表示します xAllSlavesOk Bool