Initialize : BOOL In [...] Return Initialize BOOL
Childs : BOOL InOut: Scope [...] UpdateChilds BOOL
Initialize : BOOL In [...] Return Initialize BOOL
: BOOL InOut: Scope [...] Paint BOOL Input dw
CyclicCall : BOOL In [...] Return CyclicCall BOOL
: BOOL InOut: Scope [...] Clear BOOL
Id : BOOL InOut: Scope [...] Id BOOL
PAAInitialize : BOOL In [...] BOOL Input parent
: BOOL InOut: Scope [...] Paint BOOL Input dw
Next : BOOL Checks the next [...] Next BOOL