, writing to storage is [...] , writing to storage is [...] according to this
BitmapData POINTER TO BYTE udi [...] BitmapID STRING
path is provided to [...] able to smooth [...] objects. This leads to
used to control the [...] number of records to [...] PacketName STRING A string
used to control the [...] number of records to [...] PacketName STRING A string
pstr POINTER TO STRING The pointer to [...] called to notify about
POINTER TO STRING The pointer to the [...] called to notify about
Component REFERENCE TO STRING pResult POINTER TO RTS_IEC_RESULT