_Matrix3_RotateX : BOOL Computes a [...] _Matrix3_RotateX BOOL Inout mR SMC [...] Angle_Rad LREAL
_Matrix3_RotateY : BOOL Computes a [...] _Matrix3_RotateY BOOL Inout mR SMC [...] Angle_Rad LREAL
_ClothoidEval : BOOL Computes a [...] _ClothoidEval BOOL Inout v SMC_VECTOR3D Input dLambda LREAL
_Matrix3_RotateZ : BOOL Computes a [...] _Matrix3_RotateZ BOOL Inout mR SMC [...] Angle_Rad LREAL
_Vec_MAdd : BOOL Multiply-And [...] _Vec Input d LREAL Return SMC_Vec_MAdd BOOL
FunAxisBlending_GetPathLimits : BOOL InOut: Scope [...] FunAxisBlending_GetPathLimits BOOL Inout Const ab [...] _DynLimits Input x LREAL
PrimArc_Eval : BOOL InOut: Scope [...] 3M.SMC_VECTOR3D Input x LREAL Return [...] PrimArc_Eval BOOL
Prim_CreateLinear : BOOL InOut: Scope [...] FunPose Input eps LREAL [...] Prim_CreateLinear BOOL
PrimLine_Eval : BOOL InOut: Scope [...] 3M.SMC_VECTOR3D Input x LREAL Return [...] PrimLine_Eval BOOL
NewTrajectory : BOOL InOut: Scope [...] dTs LREAL Return [...] NewTrajectory BOOL