Init : BOOL In [...] CycleTime LREAL Return Init
ElemTriggerPosition_Init InOut: Scope Name [...] x LREAL
Elem_SetLen : BOOL InOut: Scope [...] Elem Input len LREAL
State_FromDynState InOut: Scope Name [...] State Input j LREAL
InOut: Scope Name [...] Trajectory Input t0 LREAL
_IFunIter InOut: Scope Name [...] Evaluations LREAL The number of [...] evaluated in axis space
Axes2 : BOOL In contrast to [...] Axes several times. In [...] .AXISPOS_REF Input x LREAL The
step by step. In [...] and Jerk in a [...] and Jerk in a
. However the real-time [...] not guranteed. In [...] blink. durationIn
Status remains in [...] ErrorStop . In [...] motion bRegulatorReal