PrimArc_Eval : BOOL InOut: Scope [...] 3M.SMC_VECTOR3D Input x LREAL Return [...] PrimArc_Eval BOOL
Prim_CreateLinear : BOOL InOut: Scope [...] FunPose Input eps LREAL [...] Prim_CreateLinear BOOL
PrimLine_Eval : BOOL InOut: Scope [...] 3M.SMC_VECTOR3D Input x LREAL Return [...] PrimLine_Eval BOOL
NewTrajectory : BOOL InOut: Scope [...] dTs LREAL Return [...] NewTrajectory BOOL
PrimArc_CreateFromArc : BOOL InOut: Scope [...] PrimArc Input l LREAL Return [...] PrimArc_CreateFromArc BOOL
Elem_FindByS : POINTER TO Path [...] Queue Input ds LREAL [...] Elem_FindByS POINTER TO Path
an axis group to [...] moved to its target [...] point to point or PTP
Prod3DStand : LREAL This function [...] Prod3DStand LREAL If one of the [...] . Input pv1 POINTER TO
_SolvePhaseA : BOOL Solves the [...] Tc LREAL phaseType Trj_PhaseType dTs LREAL Return
_Quat_IsRotation : BOOL Returns whether [...] _Quat Input dEpsRel LREAL [...] _Quat_IsRotation BOOL