IObjectDictionary.ReadObjectBy [...] should be read. by [...] CheckAccess BOOL TRUE TRUE
IObjectDictionary.WriteObjectBy [...] should be written. by [...] CheckAccess BOOL TRUE TRUE
DataActive BOOL TRUE If set to [...] invalid by ‘BAD’ Output [...] xOnline BOOL
will be activated by [...] Enable BOOL TRUE : Action [...] Output xDone BOOL TRUE
FctFillPolygon3 : BOOL Complex fill [...] will be modified by [...] FctFillPolygon3 BOOL Input itf
be read by Get [...] DiagnosisInfoAvailable BOOL If true [...] read by calling Get
InData : POINTER TO BYTE ; by [...] THEN byIn := pby [...] Done : BOOL ; xBusy : BOOL
ClearedActive : BOOL Sets or resets [...] automatically by the
passing by standard [...] UseRealPaintCoordinates BOOL If the real
passing by standard [...] UseRealPaintCoordinates BOOL If the real