Enable BOOL FALSE Flag to [...] Reset BOOL FALSE Flag to [...] processes up to 16
pass this struct to [...] adhere to this rule [...] unchanged compared to the
pass this struct to [...] adhere to this rule [...] unchanged compared to the
pass this struct to [...] adhere to this rule [...] unchanged compared to the
Initialize : BOOL In [...] Initialize BOOL Input pBuffer POINTER TO DWORD
Reference : BOOL InOut: Scope [...] Reference BOOL Input p [...] VariableInformation POINTER TO Variable
FctAssignValue : BOOL InOut: Scope [...] FctAssignValue BOOL Input pDest POINTER TO BYTE p
InitAccessPath : BOOL Sets the [...] . Has to InOut: Scope [...] InitAccessPath BOOL Input pst
Append : BOOL Tries to [...] to the queue [...] _Token Return Append BOOL
Append : BOOL Tries to [...] to the queue [...] Elem Return Append BOOL