WaitTimePassive to big, to compensate
SupportedCommunicationState is used to check [...] state to check
SupportedCommunicationState is used to check [...] state to check
SupportedCommunicationState is used to check [...] state to check
Update FB_Init Pop PopDownTo [...] ) PopDownTo (Method
Device_Diag.CheckCurrentSupportedCommunicationState to check which DED [...] state to be checked.
registered to the Object [...] Data POINTER TO BYTE udi
set this value to [...] sets this value to
Device_Diag.CheckCurrentSupportedCommunicationState to check which DED [...] state to be checked.
Manager_Diag.CheckCurrentSupportedCommunicationState to check which DED [...] state to be checked.