property to set. obj [...] property reference to
property to set. dev [...] property reference to
should be addressed to [...] ( `` DEVICE``=0) but not to
DataPointRef POINTER TO ty [...] FCPara POINTER TO INT Start
used to allow a [...] to be termindated
MemoryBlock POINTER TO BYTE address [...] Value BYTE value to look
SupportedCommunicationState is used to check [...] state to check
SupportedCommunicationState is used to check [...] state to check
to the redundancy [...] PLCs to create one