elements are copied. If [...] byte of the storage [...] path elements. If
byte-stream. The [...] parsing the byte-stream [...] _Controller.MasterID ; // Filter ID, if MODE
). If ui [...] NodeID BYTE NodeID of the
). If ui [...] NodeID BYTE NodeID of the
-1 if the given [...] a pointer to byte
-1 if the given [...] a pointer to byte
managements If everything [...] TO BYTE A pointer
managements If everything [...] TO BYTE A pointer
_TRIGGER_FLAGS . byEdge BYTE [...] _TRIGGER_EDGE . byPosition BYTE [...] Flags, if this entry is
quality BYTE Quality of [...] ..0] OF BYTE Array [...] only be accessed, if