represent a struct / FB [...] . InOut: Scope Name
ClientObjectEndToStack : BOOL InOut: Scope [...] PaintBuffer POINTER TO VisuFb
ClientObjectStartToStack : BOOL InOut: Scope [...] PaintBuffer POINTER TO VisuFb
_only InOut: Name [...] elements in the [...] in the map
state of the FB [...] states: InOut: Name
meaning of each bit in [...] be found in the [...] which have an FB
to read in the [...] in the beginning [...] ^.AfterReadInputs() In
to read in the [...] in the beginning [...] ^.AfterReadInputs() In
to read in the [...] in the beginning [...] ^.AfterReadInputs() In
to read in the [...] in the beginning [...] ^.AfterReadInputs() In