Initialize : BOOL In [...] Return Initialize BOOL [...] TO ARRAY [0..0] OF
IsSwappedType BOOL Input typeTo [...] IsSwappedType : BOOL InOut: Scope
ElementInfo : BOOL In [...] Info BOOL Input pData POINTER TO Visu_StructElementInfo
HandleInput : BOOL In [...] Input BOOL Input pEvent POINTER TO CmpVisuHandler.VisuStructEvent
InputBefore : BOOL InOut: Scope [...] HandleInputBefore BOOL [...] TO VisuStructEvent
HandleInput : BOOL In [...] Input BOOL Input pEvent POINTER TO VisuStructEvent
History : BOOL This method is used to clear the [...] History BOOL
_Vector3DInit : BOOL InOut: Scope [...] _Vector3DInit BOOL Input pvec POINTER TO SMC_VECTOR3D
to the behaviour [...] LevelControlled BOOL xTimingControlled BOOL x
HandleValid : BOOL This function [...] HandleValid BOOL TRUE if the [...] Error POINTER TO ERROR