VisuFbDialogClientInfo.FB_Exit (METH) ¶ METHOD FB_Exit : BOOL InOut: Scope Name Type Return FB_Exit BOOL Input bInCopyCode BOOL
VisuFbDialogClientInfo.FB_Init (METH) ¶ METHOD FB_Init InOut: Scope Name Type Input bInitRetains BOOL bInCopyCode BOOL
VisuFbDialogInfoVector.AddEntry (METH) ¶ METHOD AddEntry : UDINT InOut: Scope Name Type Return AddEntry UDINT Inout entry VisuStructAllDialogInfo
GVL_Events (GVL) ¶ Attributes: qualified_only
VisuFctAddClientToEventQueue (FUN) ¶ FUNCTION VisuFctAddClientToEventQueue : BOOL It adds a client to at existing event queue It returns: TRUE = OK InOut: Scope Name Type Return VisuFctAddClientToEventQueue BOOL Input iId INT
VisuFctCreateEventMapIfNeeded (FUN) ¶ FUNCTION VisuFctCreateEventMapIfNeeded : BOOL InOut: Scope Name Type Return VisuFctCreateEventMapIfNeeded BOOL
VisuStructAllDialogInfo (STRUCT) ¶ TYPE VisuStructAllDialogInfo : STRUCT InOut: Name Type info VisuStructDialogInfo pOutputInfo POINTER TO VisuStructDialogOutputInfoList
VisuStructAllModalDialogInfo (STRUCT) ¶ TYPE VisuStructAllModalDialogInfo : STRUCT InOut: Name Type info VisuStructModalDialogInfo pOutputInfo POINTER TO VisuStructDialogOutputInfoList
VisuStructAllNonModalDialogInfo (STRUCT) ¶ TYPE VisuStructAllNonModalDialogInfo : STRUCT InOut: Name Type info VisuStructDialogInfo pOutputInfo POINTER TO VisuStructDialogOutputInfoList
Visu_FctHandleVisuInputDialogTarget (FUN) ¶ FUNCTION Visu_FctHandleVisuInputDialogTarget : BOOL InOut: Scope Name Type Return Visu_FctHandleVisuInputDialogTarget BOOL Input pEvent POINTER TO VisuStructEvent eventTarget REFERENCE TO VisuEventTarget dialogManager REFERENCE TO IDialogManager Output inputHandled BOOL