BeHandledWihtoutPainting : BOOL InOut: Scope [...] BeHandledWihtoutPainting BOOL Input pEvent POINTER TO VisuStructEvent
SecureTapping : BOOL InOut: Scope [...] SecureTapping BOOL Input pClient POINTER TO Visu
IncreaseCellCount : BOOL Method to dynamically [...] CellCount BOOL Input n
Initialize : BOOL In [...] Return Initialize BOOL [...] ClientData POINTER TO VisuElems.VisuStructClientData
Initialize : BOOL In [...] Return Initialize BOOL [...] ClientData POINTER TO VisuElems.VisuStructClientData
ElementEquals : BOOL [...] Equals BOOL Input itfElement IElement The element to
ElementEquals : BOOL [...] Equals BOOL Input itfElement IElement The element to
ElementEquals : BOOL [...] Equals BOOL Input itfElement IElement The element to
ContainsElement : BOOL [...] to the history. In [...] Element BOOL Input udi
_SetVector : BOOL InOut: Scope [...] _SetVector BOOL Input dX LREAL [...] pv POINTER TO SMC_VECTOR3D