VisuEnumHorizontalAlignment (ENUM) ¶ TYPE VisuEnumHorizontalAlignment : Attributes: qualified_only InOut: Name LEFT HCENTER RIGHT
VisuEnumInputOnElementType (ENUM) ¶ TYPE VisuEnumInputOnElementType : Attributes: qualified_only InOut: Name Initial Comment MouseDown 0 Is triggered if any action is performed in the element on MouseDown MouseUp 1 Is triggered if any action is performed in the element on MouseUp MouseClick 2 Is only triggered by the configured method OnMouseClick MouseMove 3 Is only triggered by the configured method OnMouseMove
VisuEnumIsotropicType (ENUM) ¶ TYPE VisuEnumIsotropicType : Attributes: qualified_only InOut: Name ISOTROPIC ANISOTROPIC FIXED
Visu_PRG.IsRunning (PROP) ¶ PROPERTY IsRunning : BOOL
Visu_PRG.KeepAliveClients (PROP) ¶ PROPERTY KeepAliveClients : BOOL
Visu_PRG.RemoveAllTargetVisuClients (ACT) ¶ No removing of target visu clients in the integrated visualization resp. web visualization
IGestureEventHandler.HandleFlickGesture (METH) ¶ METHOD HandleFlickGesture : BOOL This method will be called when a pan gesture was detected by the visualiuation. RETURN: TRUE - When the handler has handled this event and it should not be handled by someone else FALSE - When the event is not handled by this handler InOut: Scope Name Type Comment Return HandleFlickGesture BOOL Input start VisuStructPoint The point on the screen where this gesture was started offset VisuStructPoint In fact not a point but an offset. The distance, the gesture was moved on the screen. velocityPxPerSecond UDINT The velocity of this flick gesture in pixels per second pClient POINTER TO VisuStructClientData A pointer to the client structure were the event occurred.
IGestureEventHandler.HandlePanGesture (METH) ¶ METHOD HandlePanGesture : BOOL This method will be called when a pan gesture was detected by the visualiuation. RETURN: TRUE - When the handler has handled this event and it should not be handled by someone else FALSE - When the event is not handled by this handler InOut: Scope Name Type Comment Return HandlePanGesture BOOL Input start VisuStructPoint The point on the screen where this gesture was started offset VisuStructPoint In fact not a point but an offset. The distance, the gesture was moved on the screen. pClient POINTER TO VisuStructClientData A pointer to the client structure were the event occurred.
IGestureEventHandler.HandleSpreadPinchGesture (METH) ¶ METHOD HandleSpreadPinchGesture : BOOL This method will be called when a spread/pinch gesture was detected by the visualiuation. RETURN: TRUE - When the handler has handled this event and it should not be handled by someone else FALSE - When the event is not handled by this handler InOut: Scope Name Type Comment Return HandleSpreadPinchGesture BOOL Input startCenter VisuStructPoint The center point of the gesture on the screen where it was started center VisuStructPoint The center point of the gesture where it was finished scaleFactor REAL The scale factor of this gesture startOrientation REAL The orientation at the start of the gesture in degrees: 0 -> first touch right, second touch left 90 -> first touch bottom, second touch top 180 -> first touch left, second touch right 270 -> first touch top, second touch bottom rotationAngle REAL The orientation at the end of the gesture in degrees: 0 -> first touch right, second touch left 90 -> first touch bottom, second touch top 180 -> first touch left, second touch right 270 -> first touch top, second touch bottom pClient POINTER TO VisuStructClientData A pointer to the client structure were the event occurred.
IGestureEventHandler3.HandleTouchEvent2 (METH) ¶ METHOD HandleTouchEvent2 : BOOL This method will be called when a touch handled by IEC was detected by the visualiuation. This method supersedes IGestureEventHandler2.HandleTouchEvent so in fact if there is an implementation of the current method, then this one will be called instead of IGestureEventHandler2.HandleTouchEvent. RETURN: TRUE - When the handler has handled this event and it should not be handled by someone else FALSE - When the event is not handled by this handler InOut: Scope Name Type Comment Return HandleTouchEvent2 BOOL Input numTouches INT The number of informations contained in this event callback (-> pTouches) pTouches POINTER TO VisuStructSingleIECTouchInfo A pointer to an array of touch informations; it is allowed to access this pointer in the range [0..numTouches-1] pClient POINTER TO VisuStructClientData A pointer to the client structure were the event occurred.