BufferOutQueue POINTER TO ARRAY [0..0 [...] by setting Bit0 of [...] Bit0 of Intern
BufferOutQueue POINTER TO ARRAY [0..0 [...] moved to the end of [...] written to the end of
InputPosition POINTER TO ARRAY [0..9 [...] InputFrameIndices POINTER TO ARRAY [0..9 [...] Client POINTER TO Visu
InputPosition POINTER TO ARRAY [0..9 [...] InputFrameIndices POINTER TO ARRAY [0..9 [...] Client POINTER TO Visu
InputPosition POINTER TO ARRAY [0..9 [...] InputFrameIndices POINTER TO ARRAY [0..9 [...] Client POINTER TO Visu
Ptr : POINTER TO ARRAY [0 [...] Ptr POINTER TO ARRAY [0 [...] DataItemVector.GetArray
Ptr : POINTER TO ARRAY [0 [...] Ptr POINTER TO ARRAY [0 [...] DataItemAndPtrVectors.GetArray
SubElements : POINTER TO ARRAY [0..10 [...] SubElements POINTER TO ARRAY [0..10 [...] Element Returns a pointer to an
SubElements : POINTER TO ARRAY [0..10 [...] SubElements POINTER TO ARRAY [0..10 [...] Element Returns a pointer to an
PackArrayOfBoolToArrayOf [...] PackArrayOfBoolToArrayOf [...] Source : ARRAY [0..9] OF BOOL