number of runes in pbyData [...] Count UDINT Input pbyData
Paint SetClientData [...] ) SetClientData
Input Data VisuStructMoveAbsoluteData
_StringStream2 (FunctionBlock) AppendData [...] ) SetEndOfData
Name Type Input pData0 POINTER TO BYTE pData
EndOfSegment LREAL Inout dbgData Trj_DebugData
Enable BOOL Inout dbgData Trj_DebugData
タイプ コメント abyData ARRAY [0..gciMaxConfigData
.PROC_CMD eCommand pData [...] pData is pointing [...] Bytes written to pData
.PROC_CMD eCommand pData [...] pData is pointing [...] Bytes written to pData