_CyclicAction : BOOL InOut: Scope [...] _CyclicAction BOOL
VState_IsConstant : BOOL InOut: Scope [...] VState_IsConstant BOOL
String : BOOL InOut: Scope [...] String BOOL
_Frame_IsIdentity : BOOL InOut: Scope [...] _Frame_IsIdentity BOOL
ElemFun_Depth : BOOL [...] Fun_Depth BOOL Output depth
Elem_IsBlending : BOOL InOut: Scope [...] Elem_IsBlending BOOL
Elem_IsConstant : BOOL InOut: Scope [...] Elem_IsConstant BOOL
ReachedEndOfMovement : BOOL InOut: Scope [...] ReachedEndOfMovement BOOL
_PhaseType_Wait : BOOL InOut: Scope [...] _PhaseType_Wait BOOL
_IsUnrecoverableError : BOOL InOut: Scope [...] _IsUnrecoverableError BOOL