_CyclicAction : BOOL InOut: Scope [...] _CyclicAction BOOL
ReadyForMotion : BOOL InOut: Scope [...] ReadyForMotion BOOL
Visible : BOOL InOut: Scope [...] Visible BOOL Input user
References : BOOL InOut: Scope [...] References BOOL Input p
AlarmComment : BOOL InOut: Scope [...] AlarmComment BOOL Inout alarm
TopLevelSwipeableFrame : BOOL InOut: Scope [...] TopLevelSwipeableFrame BOOL
Rectangles : BOOL InOut: Scope [...] Rectangles BOOL Input mgr
ContainsPoint : BOOL In [...] Point BOOL Input pt CmpVisuHandler.VisuStructPoint
LastError : BOOL InOut: Scope [...] LastError BOOL Input udi
HandleInput : BOOL In [...] Input BOOL Input p