_Start : BOOL InOut: Scope [...] _Start BOOL
Member : BOOL InOut: Scope [...] Member BOOL Input p
Initialize : BOOL In [...] Return Initialize BOOL
Rectangles : BOOL InOut: Scope [...] Rectangles BOOL Input mgr
Untransform : BOOL In [...] BOOL Inout dc VisuFbRenderContext
StaticState : BOOL InOut: Scope [...] StaticState BOOL
: BOOL InOut: Scope [...] Paint BOOL Input dw
Next : BOOL Checks the next [...] Next BOOL
ChangeState : BOOL In [...] State BOOL Input state
Value : BOOL InOut: Scope [...] Value BOOL Inout gsentence