StateMachine if an instance is [...] used for example if [...] situation before the real
, towards zero. if f is [...] = REAL. InOut: Scope
_VisuKineticScrollingSizeFactor REAL 1.0 g_VisuKineticScrollingDamping REAL 0.1 g [...] _VisuLineJoinMiterLimit REAL 1.5 g
not less than f. If [...] = REAL. InOut: Scope
. if f is +0, -0 [...] = REAL. InOut: Scope
compare a real and a [...] real axis [...] the real axis
Will return -1 if pstr1^ < pstr2^, 0 [...] and +1 if pstr1
Will return -1 if pstr1^ < pstr2^, 0 [...] and +1 if pstr1
Will return -1 if pstr1^ < pstr2^, 0 [...] and +1 if pstr1
Will return -1 if pstr1^ < pstr2^, 0 [...] and +1 if pstr1