user input. This [...] input is not user [...] interactive user input via
shown in the user [...] in the user [...] property user
Program = 2 ¶ A user [...] a channel. Input = 1 ¶ An input
property is_input [...] is input or not [...] remembers the user to set
AbsolutePath() ScriptDeviceUserManagement DeviceUserManagementFlags ScriptDeviceUser
user pressed OK [...] user pressed OK [...] if the user has