¶ In addition to the [...] prefix in order to get [...] against BYTE and to
; TYPE_BYTE := DWORD#2 ; TYPE_WORD := DWORD#3 [...] by a call to the
. In order to reach [...] called in order to [...] beneficial in the process
of byte which bit is accessed ByteAddress : DWORD ; /// Offset in
to be synchronized [...] increase in complexity [...] specific functions to
Pool : POINTER TO BYTE ; udi [...] to fill memory [...] sections need to be